Created rapid turnaround workflow for the shot render pipeline through Unreal - spearheading shaders, vfx, blueprints, and tools for utmost speed
1.75 Years (Aug 2015-May 2017)
- Established art pipeline for asset creation, shot assembly, lighting, effects and rendering in Unreal
- Trained team on real-time engine workflow and best practices
- Wrote extensive documentation for training and troubleshooting
- Managed project structure and optimization as pertaining to Unreal
- Created material inheritance system and templates for visual quality and efficiency
- Developed tools in the engine to aid and expedite the creative process
- Oversaw engine troubleshooting challenges
- Created visual effects including particles, clothing, and destruction for Previs and Postvis
- Performed motion tracking of cameras and actors for Postvis
- Integrated motion capture and animation for shot creation
- Developed tools to aid, manage, and export animation as well as tools for file management
The purpose of previsualization (previs) and postvisualization (postvis) is to establish cameras, action, and performance through rapid animation and render turnaround. Unreal Engine is a great tool for rendering more convincing shots that directors, editors, and cinematographers can use to make the final movie possible. In coordination with FOX and WETA, we spent 10 months on previs and 11 months on postvis. Below you can see some of my work where I managed all aspects of scene assembly and rendering - taking scene assets, animation and camera from blank slate to lit and comped render with vfx, while focusing on shot consistency and feel, as well as speed and iteration.
Where we quickly establish look and feel of shots for use when shooting and editing the final footage.
Where we comp CG over real plate footage, often needing to match motion and lighting, replace or create new actors and sets, and perform rotoscoping.
Full Previs Reel
Full Postvis Reel
Final Movie Trailer
Halon Project Page
For more project details, please visit the Halon Project page