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Aaron Aikman

Lead Technical Artist, Graphics

War for the Planet of the Apes

War for the Planet of the Apes Banner

Summary

Created rapid turnaround workflow for the shot render pipeline through Unreal - spearheading shaders, vfx, blueprints, and tools for utmost speed

Duration

1.75 Years (Aug 2015-May 2017)

Work

  • Established art pipeline for asset creation, shot assembly, lighting, effects and rendering in Unreal
  • Trained team on real-time engine workflow and best practices
  • Wrote extensive documentation for training and troubleshooting
  • Managed project structure and optimization as pertaining to Unreal
  • Created material inheritance system and templates for visual quality and efficiency
  • Developed tools in the engine to aid and expedite the creative process
  • Oversaw engine troubleshooting challenges
  • Created visual effects including particles, clothing, and destruction for Previs and Postvis
  • Performed motion tracking of cameras and actors for Postvis
  • Integrated motion capture and animation for shot creation
  • Developed tools to aid, manage, and export animation as well as tools for file management

War for the Planet of the Apes Previs QuicklinkWar for the Planet of the Apes Postvis QuicklinkWar for the Planet of the Apes Trailer Quicklink

Visualization

The purpose of previsualization (previs) and postvisualization (postvis) is to establish cameras, action, and performance through rapid animation and render turnaround. Unreal Engine is a great tool for rendering more convincing shots that directors, editors, and cinematographers can use to make the final movie possible. In coordination with FOX and WETA, we spent 10 months on previs and 11 months on postvis. Below you can see some of my work where I managed all aspects of scene assembly and rendering - taking scene assets, animation and camera from blank slate to lit and comped render with vfx, while focusing on shot consistency and feel, as well as speed and iteration.

Previs

Where we quickly establish look and feel of shots for use when shooting and editing the final footage.

War for the Planet of the Apes Pre_ForestAerial Gif

War for the Planet of the Apes Pre_ForestRampart Gif

War for the Planet of the Apes Pre_ForestExplo Gif

War for the Planet of the Apes Pre_FortExplo Gif

War for the Planet of the Apes Pre_HeliAttack Gif

War for the Planet of the Apes Pre_DownedHeli Gif

War for the Planet of the Apes Pre_Office Gif

War for the Planet of the Apes Pre_Explo Gif

War for the Planet of the Apes Pre_SnowOverlook Gif

War for the Planet of the Apes Pre_Avalanche Gif

War for the Planet of the Apes Pre_Avalanche2 Gif

Postvis

Where we comp CG over real plate footage, often needing to match motion and lighting, replace or create new actors and sets, and perform rotoscoping.

War for the Planet of the Apes Post_Beach Gif

War for the Planet of the Apes Post_ForestAerial Gif

War for the Planet of the Apes Post_ForestExplo Gif

War for the Planet of the Apes Post_ForestRampart Gif

War for the Planet of the Apes Post_Chaingang Gif

War for the Planet of the Apes Post_HeliAttack Gif

War for the Planet of the Apes Post_DownedHeli Gif

War for the Planet of the Apes Post_Office Gif

War for the Planet of the Apes Post_Explo Gif

War for the Planet of the Apes Post_Snow Gif

More

Full Previs Reel

Full Postvis Reel

Final Movie Trailer

Halon Project Page

For more project details, please visit the Halon Project page

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About

Aaron Aikman is a Lead Technical Artist, Graphics with over a decade of experience. He focuses mainly on shaders, pipeline, and problem-solving.