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Aaron Aikman

Lead Technical Artist, Graphics

Drifters

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Summary

Made shaders, vfx, tools, rigs, and provided project-wide troubleshooting

Duration

~8 months

Description of Work

  • Created shaders for characters, environments, and vfx
  • Made filters for Substance Painter to improve Character artist workflow
  • Rigged characters and props
  • Created character skill and ambient visual effects
  • Set up anim blueprints and in-engine rig solutions in Unreal Engine 4
  • Created post process materials for screen space effects
  • Profiled and improved performance
  • Developed tools for improved animation workflow
  • Provided troubleshooting support for art team and engine-specific knowledge for engineering
  • Wrote documentation for art pipelines

Shaders & VFX

I created textures, shaders, and vfx for characters and environments throughout the game. Much of the game has gone through evolution since I worked on the project. I worked on post process effects for an xray vision ability for an unreleased character. I also made things like post process effects for grappling and launching, and vfx for landing and hit effects. My favorite effect I worked on was Ziggy’s first ultimate where he turned into a huge pink storm cloud over the entire map that sent down powerful lightning strikes, but alas that didn’t make it past design iteration.

Ziggy

Below you can see the shader work I did for Ziggy’s head. There’s a Fresnel alpha out effect, in addition to the noise convolution in the pixel shader. In the vertex shader, I mostly used some basic math to create wispy gaseous movement.

Drifters_ZiggySelect GIF

You can also see the gas of his body visible through the window in his chest and in his gun.

Drifters_ZiggyEmote GIF

Here’s another look, with some ambient stuff I worked on as well, such as enemy target beams and environment console screens.

Drifters_ZiggyActionEmote GIF

Ziggy’s head used in-engine rigging solutions to convey a sense of the gas drifting behind him.

Drifters_ZiggyShooting GIF

Sumo

Here, you can see the small details in Sumo’s eye and skin shaders that I worked on.

Drifters_SumoSelect GIF

I did the first pass of his rig and created animations for his visor and eyes.

Drifters_SumoEmote GIF

I worked on explosion, shotgun, and grapple vfx.

Drifters_SumoAction GIF

Here is a version of his Slam attack and jetpack effect that I worked on.

Drifters_SumoSlam GIF

More

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For more project details, please visit the Official Website

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About

Aaron Aikman is a Lead Technical Artist, Graphics with over a decade of experience. He focuses mainly on shaders, pipeline, and problem-solving.