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Aaron Aikman

Principal Rendering Technical Artist

Puppet Quest

Puppet Quest

Summary

Created character art, environment art, established pipelines, and built scenes in Unity

Work

  • Established character and environment art pipeline
  • Created hero characters
  • Created props and modular environment kits
  • Managed scene assembly and worldbuilding
  • Authored VFX and shaders
  • Optimized assets and improved in-engine bottlenecks
  • Developed art tools and workflows to speed up production

Duration

12 months (Sep 2014-Jul 2015)

Puppet Quest Boy ThumbPuppet Quest Bat ThumbPuppet Quest Tree Thumb Puppet Quest Prop ThumbPuppet Quest Orb ThumbPuppet Quest Trailer Thumb

Character

Puppet Quest Boy Modeled and unwrapped the main character for the game (texturing by Zeqian Hou)

Creature

Puppet Quest Bat Modeled and unwrapped our for the game (texturing by Zeqian Hou)

Puppet Quest Tree Sculpted, retopologized, baked, and unwrapped this boss enemy

Puppet Quest Tree In Game

Props

Puppet Quest Props Modeled and unwrapped the above props for the game (texturing by Elliot Picarello)

In Context

Modeling, scene assembly, vfx and lighting for the following scenes (and more) Puppet Quest Env In Game

Puppet Quest Mine In Game

Puppet Quest Room In Game

Puppet Quest Puppet Room In Game

More

The game has had some reworks since my time on it. For more info, see the Puppet Quest Official Website

Gameplay Trailer

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About

Aaron Aikman is a Principal Rendering Technical Artist with over a decade of experience. He focuses mainly on shaders, pipeline, and problem-solving.