Summary
Created character art, environment art, established pipelines, and built scenes in Unity
Work
- Established character and environment art pipeline
- Created hero characters
- Created props and modular environment kits
- Managed scene assembly and worldbuilding
- Authored VFX and shaders
- Optimized assets and improved in-engine bottlenecks
- Developed art tools and workflows to speed up production
Duration
12 months (Sep 2014-Jul 2015)
Quicklinks
Character
Modeled and unwrapped the main character for the game (texturing by Zeqian Hou)
Creature
Modeled and unwrapped our for the game (texturing by Zeqian Hou)
Sculpted, retopologized, baked, and unwrapped this boss enemy

Props
Modeled and unwrapped the above props for the game (texturing by Elliot Picarello)
In Context
Modeling, scene assembly, vfx and lighting for the following scenes (and more)




More
The game was renamed to “Once Upon A Puppet” and was reworked since my time on it. For more info, see the Flatter Than Earth Official Website or the Once Upon A Puppet Steam Page
Gameplay Trailer from my time on it
“Once Upon A Puppet” Release Trailer






