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Aaron Aikman

Principal Rendering Technical Artist

Diablo IV

Genre-defining isometric ARPG by Blizzard Entertainment

Diablo IV

I lead the Graphics Tech Art team which focused on shaders, performance, procedural art pipelines, and problem-solving. I also lead the Pipeline Tech Art team which specialized in DCC tooling, from animation and rigging to texture and model export, as well as continuous integration systems that supported art pipelines for ~200 artists and animators.

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Aaron Aikman is a Principal Rendering Technical Artist with over a decade of experience. He focuses mainly on shaders, pipeline, and problem-solving.