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Aaron Aikman

Principal Rendering Technical Artist

Virtual Camera

Summary

A blueprint tool in Unreal that allowed custom hardware to function like a virtual camera

Preview

I created the first iterations of the in-engine functionality for Halon’s virtual camera (vcam), as well as “virtual” version of the vcam which could be used with the Oculus Rift or HTC Vive.

RenderMover Preview

Demo

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About

Aaron Aikman is a Principal Rendering Technical Artist with over a decade of experience. He focuses mainly on shaders, pipeline, and problem-solving.