Maya modeling and unwrapping toolkit
The vast majority of my tools made in Maya were on the job and so I can’t show them, but here’s a toolkit I made to help myself with modeling an unwrapping
This demonstrates some tools for quickly adjusting pivots for objects and for adjusting manipulator orientation across objects.
This tool is for creating a hole in a mesh. If I were to redo this, I would automate a few of the steps here.
This is a shortcut for transferring UVs. There are also tools for unfolding pipes and straightening UVs.