<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unreal Engine on Aaron Aikman</title><link>https://guerilla-tactics.com/tags/unreal-engine/</link><description>Recent content in Unreal Engine on Aaron Aikman</description><generator>Hugo -- gohugo.io</generator><lastBuildDate>Mon, 02 Oct 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://guerilla-tactics.com/tags/unreal-engine/index.xml" rel="self" type="application/rss+xml"/><item><title>Drifters</title><link>https://guerilla-tactics.com/projects/drifters/</link><pubDate>Mon, 02 Oct 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/drifters/</guid><description>Summary Made shaders, vfx, tools, rigs, and provided project-wide troubleshooting
Duration ~8 months
Description of Work Created shaders for characters, environments, and vfx Made filters for Substance Painter to improve Character artist workflow Rigged characters and props Created character skill and ambient visual effects Set up anim blueprints and in-engine rig solutions in Unreal Engine 4 Created post process materials for screen space effects Profiled and improved performance Developed tools for improved animation workflow Provided troubleshooting support for art team and engine-specific knowledge for engineering Wrote documentation for art pipelines Shaders &amp;amp; VFX I created textures, shaders, and vfx for characters and environments throughout the game.</description></item><item><title>Borderlands: Game of the Year Enhanced</title><link>https://guerilla-tactics.com/projects/borderlands/</link><pubDate>Thu, 02 Mar 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/borderlands/</guid><description>Summary Created shader breakdowns for props in order to assist artists in remastering weapons and characters
Duration ~1 month
More Remaster Comparison For more project details, please visit the Steam Store page</description></item><item><title>Paladins</title><link>https://guerilla-tactics.com/projects/paladins/</link><pubDate>Thu, 02 Mar 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/paladins/</guid><description>Summary Created shaders, made vfx, and rendered shots for a promotional cinematic
Duration ~2 months
Description of Work I created gem, fire, ice, dissolve, and other shaders as well as steam, petal, feather, and other vfx for this cinematic, in addition to doing lighting and rendering.
More Full Trailer For more project details, please visit the Halon Project page</description></item><item><title>XCOM 2: War of the Chosen</title><link>https://guerilla-tactics.com/projects/xcom2/</link><pubDate>Thu, 02 Mar 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/xcom2/</guid><description>Summary Created visual effects and did lighting for cinematics
Duration ~3 Months
Description of Work Below you&amp;rsquo;ll see a few examples of shots I worked on that include smoke, explosions, energy, unstealthing and other miscellaneous effects or shaders.
More Announce Trailer For more project details, please visit the Steam Store page</description></item><item><title>Virtual Camera</title><link>https://guerilla-tactics.com/tools/virtualcamera/</link><pubDate>Thu, 02 Feb 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/tools/virtualcamera/</guid><description>Summary A blueprint tool in Unreal that allowed custom hardware to function like a virtual camera
Preview I created the first iterations of the in-engine functionality for Halon&amp;rsquo;s virtual camera (vcam), as well as &amp;ldquo;virtual&amp;rdquo; version of the vcam which could be used with the Oculus Rift or HTC Vive.
Demo</description></item><item><title>Mass Effect: New Earth</title><link>https://guerilla-tactics.com/projects/mass_effect_new_earth/</link><pubDate>Mon, 02 Jan 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/mass_effect_new_earth/</guid><description>Summary Created foliage, vfx and shaders, in addition to rendering out shots for the final image
Duration ~3 Months
Description of Work Below you&amp;rsquo;ll see a few examples of shots I worked on that include smoke, explosion, lasers, rocket trails, holograms, planets, ship lights, and other miscellaneous effects or shaders.
More Press Video For more project details, please visit the Halon Project page</description></item><item><title>Smuggler's Run</title><link>https://guerilla-tactics.com/projects/smugglers_run/</link><pubDate>Mon, 02 Jan 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/smugglers_run/</guid><description>Summary Project and virtual camera setup
Duration ~1 week
Description of Work The Smuggler&amp;rsquo;s Run ride at Disneyland is an interactive ride with pilots and gunners influencing the ship&amp;rsquo;s functions. I was part of a small team that set up shop (including asset libraries, customs Maya tools, and virtual camera tools in Unreal) for our animation team where Disney kept the test rig in Burbank.
More Pilot Seat POV For more project details, please visit the Disneyland page</description></item><item><title>The Orville</title><link>https://guerilla-tactics.com/projects/the_orville/</link><pubDate>Mon, 02 Jan 2017 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/the_orville/</guid><description>Summary Created shaders and vfx, animated spaceships and cameras, wrote tools for quickly naming and moving files, and rendered previs (mainly for episodes 101, 104, 105, 111, and 112)
Duration ~6 Months
Previs More Full Previs Reel For more project details, please visit the Halon Project page</description></item><item><title>Feral</title><link>https://guerilla-tactics.com/projects/feral/</link><pubDate>Mon, 02 May 2016 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/feral/</guid><description>Summary Created shaders and assets, and rendered shots for previs
Duration ~3 Months
More IMDb For more info, please visit the IMDb</description></item><item><title>Dark Phoenix</title><link>https://guerilla-tactics.com/projects/dark_phoenix/</link><pubDate>Sun, 01 May 2016 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/dark_phoenix/</guid><description>Summary Created environment for the U.N. set for previs
Duration ~1 Month
More Final Movie Trailer For more project details, please visit the Halon Project page</description></item><item><title>The Meg</title><link>https://guerilla-tactics.com/projects/the_meg/</link><pubDate>Fri, 01 Apr 2016 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/the_meg/</guid><description>Summary Created shaders and assets, and rendered shots for previs and postvis
Duration ~1 Month
Previs Postvis More Full Previs Reel Full Postvis Reel For more project details, please visit the Halon Project page</description></item><item><title>The Call of the Wild</title><link>https://guerilla-tactics.com/projects/call_of_the_wild/</link><pubDate>Thu, 01 Oct 2015 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/call_of_the_wild/</guid><description>Summary Created key shaders and rendered shots for initial stages of previs, while collaborating with FOX VFX Lab.
Duration ~3 Months
Work Below are a few examples of the previs work I did for the project where I assembled, lit, added custom vfx, and rendered shots. I also created fur, eye and cloud shaders, and rigged a few characters.
More Full Previs Reel For more project details, please visit the Halon Project page</description></item><item><title>Logan</title><link>https://guerilla-tactics.com/projects/logan/</link><pubDate>Tue, 01 Sep 2015 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/logan/</guid><description>Summary Helped briefly during the project setup and stuntvis phase of production
Duration ~1 Month
Description of Work I did set replacement, rotoscoping, and compositing for Stuntvis, where stunt people acted out scenes in a temporary set.
I worked on shots similar to those shown below.
More For more project details and reels please visit the Halon Project page</description></item><item><title>War for the Planet of the Apes</title><link>https://guerilla-tactics.com/projects/war_for_the_planet_of_the_apes/</link><pubDate>Sat, 01 Aug 2015 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/war_for_the_planet_of_the_apes/</guid><description>Summary Created rapid turnaround workflow for the shot render pipeline through Unreal - spearheading shaders, vfx, blueprints, and tools for utmost speed
Duration 1.75 Years (Aug 2015-May 2017)
Work Established art pipeline for asset creation, shot assembly, lighting, effects and rendering in Unreal Trained team on real-time engine workflow and best practices Wrote extensive documentation for training and troubleshooting Managed project structure and optimization as pertaining to Unreal Created material inheritance system and templates for visual quality and efficiency Developed tools in the engine to aid and expedite the creative process Oversaw engine troubleshooting challenges Created visual effects including particles, clothing, and destruction for Previs and Postvis Performed motion tracking of cameras and actors for Postvis Integrated motion capture and animation for shot creation Developed tools to aid, manage, and export animation as well as tools for file management Quicklinks</description></item></channel></rss>