<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C Sharp on Aaron Aikman</title><link>https://guerilla-tactics.com/tags/c-sharp/</link><description>Recent content in C Sharp on Aaron Aikman</description><generator>Hugo -- gohugo.io</generator><lastBuildDate>Mon, 02 Mar 2020 00:00:00 +0000</lastBuildDate><atom:link href="https://guerilla-tactics.com/tags/c-sharp/index.xml" rel="self" type="application/rss+xml"/><item><title>Relumine</title><link>https://guerilla-tactics.com/projects/relumine/</link><pubDate>Mon, 02 Mar 2020 00:00:00 +0000</pubDate><guid>https://guerilla-tactics.com/projects/relumine/</guid><description>Summary Created shaders, made vfx, profiled scenes, improved performance, and provided general troubleshooting support
Duration 2 years on and off (side project)
Shader Work Below are some examples of shaders I made for Relumine. I was responsible for every shader in the game. Some are as simple as color, emissive, color based upon surface normal, or gradient based upon bounding box. Others are stylized effects to describe complex surfaces like a few of those pictured below.</description></item></channel></rss>